Game design

Results: 1977



#Item
781Resolution enhancement technologies / Integrated circuits / Video game magazines / Integrated circuit design / Phase-shift mask / Synopsys / PSM pistol / PlayStation: The Official Magazine / Optical proximity correction / Electronic engineering / Electronic design automation / Electronics

Datasheet PSM Create and PSM Check Alt-PSM technology for tighter control of chip performance and increased yield Product Overview

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Source URL: www.synopsys.com

Language: English - Date: 2014-11-07 14:34:24
782Year of birth missing / Association of American Universities / University of Southern California / Nick Montfort / Tracy Fullerton / Game Design Workshop / Game studies / Interactive fiction / Jane McGonigal / Digital media / Video game development / Academia

CTIN 190 – Introduction to Interactive Entertainment (Revision 4.0) – USC/SCA/IMG – FallJeff Watson – - @remotedevice CTIN 190 – Introduction to Interactive Entertainment (Revisio

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Source URL: remotedevice.net

Language: English - Date: 2014-09-07 15:51:16
783Human-based computation / Motivation / Gameplay / Evaluation / Scientific method / Usability / Citizen science / Simulation / Ethology / Science / Human–computer interaction / Behavior

Motivation and data quality in a citizen science game: A design science evaluation Kevin Crowston & Nathan R. Prestopnik Syracuse University School of Information Studies [removed] & [removed]

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Source URL: crowston.syr.edu

Language: English - Date: 2012-09-14 22:58:23
784Computer graphics / Scientific modeling / Visualization / Visual arts / Communication design / Visual analytics / Information visualization / Information graphics / Gameplay / Infographics / Science / Computational science

Playable Data: Characterizing the Design Space of Game-y Infographics Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naaman School of Communication and Information Rutgers University {diakop, funda, mor}@rutgers.edu

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Source URL: www.nickdiakopoulos.com

Language: English - Date: 2011-01-14 11:52:05
785Commerce / Game theory / Economics / Group buying / Tuángòu / Matching / Futures contract / Mechanism design / Stable marriage problem / Business / Pricing / Marketing

Matching Models for Preference-sensitive Group Purchasing TYLER LU, University of Toronto CRAIG BOUTILIER, University of Toronto Matching buyers and sellers is one of the most fundamental problems in economics and market

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Source URL: www.cs.toronto.edu

Language: English - Date: 2012-05-07 08:05:36
786Game programmer / Game design / Lead programmer / Electronic Arts / Programmer / Video game industry / Video game development / Software development / Software

Vacancy Details – Games Programmer Company Summary We are a BAFTA-nominated, multi-award winning team of developers, with experience spanning mobile, web and console game production. In the last two years alone, Apps w

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Source URL: www.amuzo.com

Language: English - Date: 2014-12-11 12:35:25
787Auction / Online auction business model / Bid / Game theory / Auctioneering / Business / Auction theory

Online Auctions Bid on the Best … Online The 2015 Smithsonian Craft Show gives both casual and serious collectors a chance to “Bid on the Best” of contemporary American sculptural objects and design in two separate

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Source URL: smithsoniancraftshow.org

Language: English - Date: 2015-04-02 23:42:08
788Design / User experience design / Usability / User experience / Experience design / Adobe InDesign / Interaction design / Website wireframe / Human–computer interaction / Software / Human–computer interaction

Job Role: UX Designer Digital Agency, Secret Location, is looking for a UX Designer with a strong foundation in designing interactive experiences for web, mobile, and game services. The UX Designer manages multiple proje

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Source URL: www.thesecretlocation.com

Language: English - Date: 2015-03-31 17:50:15
789Educational psychology / Knowledge / Design / Human communication / Structure / Usability / Situated learning / Interaction design / Video game / Human–computer interaction / Education / Technical communication

Proceedings of OZCHI 2001, November 20-23, 2001, Fremantle, WA. pp[removed]LEARNING HCI IN THE LOST WORLD Toni Robertson, Christopher Lueg and Wayne Brookes Faculty of Information Technology, University of Technology,

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Source URL: research.it.uts.edu.au

Language: English - Date: 2010-01-26 20:06:34
790Application software / Electronic games / Year of birth missing / Ian Bogost / Gamification / Game studies / Persuasive Games / Gonzalo Frasca / Nick Montfort / Digital media / Video game culture / Game design

CTIN 505 – Survey of Interactive Media (Course Modules Document) – USC/SCA/IMG – Fall[removed]CTCS-505 COURSE MODULES Each module contains a set of recommended readings. For your week, your group will select at least

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Source URL: remotedevice.net

Language: English - Date: 2014-09-09 15:01:23
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